“The game is the vision,” production designer John Paino told E! News, referring to the 2013 PlayStation title that HBO’s The Last of Us is adapted from. “The concept art for the game always looked cinematic. It had a sense of place and lighting and realism to it.”
But, as movie-like as it looked, it was still a game. The job of Paino, set decorator Paul Healy and hundreds of other craftspeople was to build tangible versions of the game’s dueling worlds: The…














Leave a Reply
View Comments